hoodwink.d enhanced


Try Ruby in Second Life #

by why in inspect

Oh, here we go. Teach your avatar Ruby and double the population of Rubyists at once. If you want to toy with it, contact Jesse Malthus.

Also, try.sh is updated to work with FreeBSD’s fetch. To give it a try:

sh -c "$(fetch -o - http://tryruby.hobix.com/try.sh)"

See also: Rubyless Ruby. Ruby for Windows in Under 1K. More enhancements forthcoming.

said on 28 Jun 2006 at 11:24

wee, I’m halfway to being Internet famous! Thanks for the mention, _why. ohandthesourcetotryrubymaybereleasednextweekbutidon’tknowanythingaboutthat…

said on 28 Jun 2006 at 11:55

FlashHater: if that is true, I am a happy follower of the way of the chunky bacon

said on 28 Jun 2006 at 12:24

Holy Cow.

said on 28 Jun 2006 at 12:49

Oh hell yes. Then we’re halfway to the world’s most perfect MOO ! (And no, I’m not talking about anything related to Second Life.)

said on 28 Jun 2006 at 15:40

I’m thinking about lib-ifying it, and making it so you could use things from Ruby in SL.

said on 28 Jun 2006 at 19:07

misuba: I had the devious idea to port Dwemthy’s Array into Second Life using the code from this. Oh, BTW , I just put out version 1.0.4, so visit my house at Kula 2 168, 198, 21!

said on 29 Jun 2006 at 01:27

Well done, FlashHater. Now, if you could work in an sl_say() method, I could write scripts as gestures. Then I would never have to touch LSL …Rails on the backend, irb on the frontend. That could be the new hotness.

said on 29 Jun 2006 at 20:24

Ok, 1.0.5 out with script-loading support. Visit my house for details. I need to create a frontend-backend system to interprete ruby and then send a LSL script things it can understand. If only Mono integration would go into stage 2…

12 Jul 2010 at 22:17

* do fancy stuff in your comment.